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Fire emblem 8 randomizer pupil
Fire emblem 8 randomizer pupil












fire emblem 8 randomizer pupil
  1. #FIRE EMBLEM 8 RANDOMIZER PUPIL PATCH#
  2. #FIRE EMBLEM 8 RANDOMIZER PUPIL ISO#

#174 - Fixed a few more obscure instances of player items ending up on enemies that cannot use them. They just don't need to have any particular extension. The checksum check is still in place, though, so the same files are necessary. #219 - Added the ability to select a file without the extension filter, in case the file is not using one of the standard extensions. #217 - Added logic to allow all A and S rank weapons to bypass the blessed armor on the Black Knight in Chapter 27 and Ashnard in the endgame. All thieves will receive the ability to pick locks for free. Additionally, Volke will always have the ability to pick locks for 50G each, regardless of his class. #204 - Modified thieves logic so that all thieves receive the lock pick skill (as opposed to being locked to Sothe and Volke). All other stats are allowed to start from 0. The only minimum stat enforced is HP, at 10 HP.

#FIRE EMBLEM 8 RANDOMIZER PUPIL PATCH#

This should be more straightforward, but it does make some changes for characters like Karel, who cannot mathematically delevel to what the Reverse Recruitment patch has him start as. #181 - Reworked the autoleveling routine for random recruitment in GBA games. Also made sure duplicated colors were not being included when adapting colors. Added logic to not change palettes for characters that don't change classes from vanilla. #181 - Adjusted trainees when doing randomized recruitment so that Ross, Amelia, and Ewan get their promo boost and start at tier 1 instead of tier 0. Please file any bugs you find in the GitHub repository directly in the Issues section so that I can track them, alongside any suggestions that could help me improve Yune. Those bugs could also help give me other ideas on how FE9 might actually work under the covers. Rather than hold it for that long, I'd rather have people able to test it and start finding bugs that need to be addressed, as well as solicit information if anybody has anything that might help with FE9 quirks. I'm still trying to figure a lot of things out for how FE9 actually works and the next step is one that will likely take a long time because it involves chapter scripting. I trust FE4 and the GBAFEs to be fairly stable, but FE9 is a bit shaky (and likely quite buggy, if you enable too many options that I haven't had the chance to test simultaneously), because it's not quite up to the standard I would have liked for it to be.

#FIRE EMBLEM 8 RANDOMIZER PUPIL ISO#

It has been compiled for Windows (32-bit or 64-bit), MacOS, and Linux (GTK).įire Emblem 4: Genealogy of the Holy War - Requires JP ROM (headered or unheadered) or Pre-patched ROM with Project Naga translation patch.įire Emblem 6: Binding Blade - Requires JP ROM or Pre-patched ROM with the Redux translation patch.įire Emblem 7: Blazing Sword - Requires US ROMįire Emblem 8: Sacred Stones - Requires US ROMįire Emblem 9: Path of Radiance - Requires US ISO (Note that there is a good chance of an out of memory error when using a 32-bit JRE for FE9 randomization). The readme also goes over how all of the options work and what they do.Īs the randomizer is written in Java, the only requirement is that you need a somewhat recent JRE installed to be able to run the randomizer. The downloads can be found in the releases section. In any case, here's the link to the repo for Yune. I said I was going to make this thread like a year ago, but it had completely slipped my mind, and I had set out on looking into FE9, getting burned out, and then getting everything back together again to actually make things happen.














Fire emblem 8 randomizer pupil